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If there is one constant to existence, it is decay. All things must bow to entropy in due time. None of the Ruinous Powers understand this better than Nurgle. The Plague God bears a...
About This Item
The Soulblight Gravelords rule their kingdoms in a dark mirror of mortal nobility. Their castles are decorated with fountains of blood, and their armies are made up solely of lifele...
About This Item
The Maggotkin of Nurgle shamble from foetid wastes with drones and gurgles, blessed with their patron's unholy bloat. Wherever they go, diseases spread uncontrollably, and entire na...
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The Black Templars are the Adeptus Astartes' most zealous Chapter, charging into battle to meet their foes face-to-face and deliver the Emperor's justice at the point of a sword. So...
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From Shyish, the Realm of Death, come the ethereal Nighthaunt – incorporeal spirits driven to murder by their bitter hatred for the living. These spectres are the terror weapon of t...
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The air sings with glorious life magic as the children of Alarielle surge into battle. Embittered noble spirits command the fury of the forest, hissing Branchwyches leading from the...
About This Item
If there is one constant to existence, it is decay. All things must bow to entropy in due time. None of the Ruinous Powers understand this better than Nurgle. The Plague God bears a...
About this item
The Kin are a clone race of resilient and pragmatic warriors, who together form the ancient Leagues of Votann. Given wisdom and purpose by their ancient Ancestor Cores, armed and ar...
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The Aeldari once ruled the galaxy, before their civilisation collapsed beneath the weight of its own hedonism. Now the Asuryani sail the stars aboard massive vessels called craftwor...
About This Item
he Aeldari once ruled the galaxy, before their civilisation collapsed beneath the weight of its own hedonism. Now the Asuryani sail the stars aboard massive vessels called craftworl...
About this item
Bipedal wrecking balls that charge ahead of the Ork lines, Smasha Squigs live in a state of near permanent concussion thanks to their tendency to headbutt everything. Only the...
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More rolling fortress than vehicle, the Baneblade super heavy tank is possessed of overwhelming firepower. Wherever a Baneblade sees battle, it becomes the centre of the battle line...
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he Death Guard are the greatest champions of the Plague God, Grandfather Nurgle, his favoured spreaders of his bounteous gifts. Look upon them and see the signs: pus seeping from fe...
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Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest....
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To be promoted from the Skitarii maniples to the Serberys corps is a great honour. They ride swift quadrupedal constructs whose razor-clawed limbs allow them to manoeuvre easily ove...
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Who can say when Chaos first cast its darkness upon the world? Only the most ancient scrolls of the High Elves, locked deep within the twisting and labyrinthine libraries of the Tow...
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Lumbering, heavy-set creatures with furrowed brows and heavy armour, orruk Brutes are unconcerned with the complex things in life. Their minds are filled with one thing only - viole...
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Clad in formidable exo-armour and equipped with a fearsome array of weaponry, Einhyr Hearthguard are a force to be reckoned with. Whether forming bodyguards around their Oathband's ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '