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Strike Squads often form the vanguard of a Grey Knights strike force. Equipped with lighter armour than the main Terminator Squads, these veterans strike swiftly and surely, and are...
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Many Orks dedicate themselves to the pursuit of one obsession over all others, which for the Beast Snaggas is the thrill of the hunt. Their gnarled and scarred appearance spe...
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While massed infantry can overwhelm the foe, it often falls to Heavy Weapons Squads to deliver the killing blow. These teams of gun crews swiftly set up their mobile heavy weapons a...
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Possessed are bestial slaughter incarnate – Astartes warriors merged with fell daemons of the Chaos Gods in a blasphemous union. Warped and mutated by their empyric parasite...
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The Castellax Battle-automata are general purpose combat robots, developed from older designs during the Great Crusade. Primarily intended for siege work and shock assaults, these t...
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The Warriors of Chaos are merciless killers possessing brute strength and skill in fearsome measure. These indomitable killers have been charged by their dark masters to lay waste t...
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Chaos Sorcerers wield the wild energies of Chaos itself, reshaping reality to serve the whims of their dark masters. Where others glean their arcane skill through diligent study, a ...
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Manticores are huge, leonine beasts that soar through the skies of the Old World on leathery wings. They are amongst the most powerful of all the predators that inhabit the bleak mo...
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The Warriors of Chaos are merciless killers who possess brute strength and skill in fearsome measure. Join them in seeking the favour of Dark Gods as you lay waste to the Old World ...
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Annihilators charge with the impact of a falling star, crashing into their opponents with enough force to obliterate them outright. Anything that somehow manages to survive their br...
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The mysterious Cult Mechanicum of the 31st Millennium march to war armed with esoteric and arcane science, hosts of battle-automata and cybernetic soldiers guided by the cold iron l...
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Illusion, misdirection and terror are the psychic tools at the disposal of the Shadowseer. Wherever the Shadowseer treads on the battlefield discipline collapses, replaced by a bedl...
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The Arks of Omen series introduces rules for Boarding Actions – tightly-fought games of Warhammer 40,000 that recreate oppressive assaults on the claustrophobic confines of voidcraf...
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The Sons of Behemat are towering behemoths, almost beyond mortal comprehension. Every step they take sends tremors through the earth, and walls crumble under their pounding fists. E...
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Krethusa the Croneseer is a renegade prophet and her rise to prominence has rocked the cult of Khaine to its core. In battle, she calls upon her powers of foresight and shadow magic...
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The Cities of Sigmar are bastions of light and hope in realms embattled by darkness. With faith and overwhelming firepower, their mortal armies fight back against the fiend, the mon...
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The Flesh-eater Courts reign in the shadows of ruined empires. Hordes of cannibals gather under the deluded rule of vampiric abhorrants, utterly convinced that they are noble knight...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '